This unique one-day event will be broken up into 7 topics, featuring 5 speakers taking the stage, each touching on various sub-sections of these overarching themes. Each session will then be concluded by a panel discussion.  (Click on topic to expand)

10:20 -11:00

 The Rage Expo doors open at 10am for the event so you have time for a coffee before we start on the main stage Hall 1

Welcome and starting of the days  Programme

10h15 We are opening with a conversation between  Radio DJ  Super Dave and Carmen who is our our Rage Avatar  Roxy  for the day and she will also be the MC  for the days events. A quick discussion on  the general topic of Gaming and Crypto and avatars with Dave and Roxy.

.10h25 Avatar Escapades: Unlikely but hyperreal adventures in the Metaverse  Louise Claassen

Louise designs and facilitates innovative learning solutions so we will create a conversation in the Metaverse with Super Dave. Louise is the Co-founder and CEO of ORBmersive, a creative emerging technology lab, and will be connecting with you from her avatar in the Metaverse, to talk about avatars. 
 Mixed Business  Reality in a Virtual World  Nokwazi Mzobe

 Nokwazi will be joining Louise Claassen in the Metaverse to talk about how the merging of physical and virtual worlds and all the energy that this inspires creates new opportunities for entrepreneurs.

10h45 Scandals / Pump and dump schemes   Imogen Bester

How to identify and avoid a crypto pump-and-dump scheme? Pump-and-dump in crypto is an orchestrated fraud that involves misleading investors into purchasing artificially inflated tokens — typically marketed and hyped by paying celebrities and social influencers.
11:00 - 11:30

by RJ Rutger-Jan van Spaandonk

RJ was present at the first discussions about a rAgeX conference and is thus is fittingly our first speaker.

RJ has been working at the forefront of the tech industry for 25+ years. He is also a keen photo/videographer, avid reader, speaker & columnist, education philanthropist and crypto enthusiast. Alongside a career in ‘activist’ consulting he became an ‘enterpriser’, representing some of the world’s leading brands and growing their businesses in Sub-Saharan Africa – first & foremost Apple. Conscious of the inherent risks of society’s increasing digitization, and building on his background in the defense industry, his recent focus has been on defending critical infrastructure sectors against cyber threats. Whatever your viewpoint or desire, our lives will continue to move even more online; in the not-so-distant future even extending into the virtual realm. It is RJ’s mission to assist with conception & adoption of relevant new technologies & business models that, whilst beneficial to organisations, will also guarantee the privacy, safety & sovereignty of its users (and society at large). All things epicurean are his avocation, and in his free time he is an ardent ‘gourmand, cuisinier and amphitryon’, enabling him to write and speak about sybaritic delights for various (lifestyle) publications and organisations.


11:30 - 12:15

 An Introduction of the Metaverse

Topic 1:  Welcome to Web 3.0 & DECENTRALISATION  – Dean Erasmus Microsoft.

What is Web3 and why is it important? Web3 has become a catch-all term for the vision of a new, better internet. At its core, Web3 uses blockchains, cryptocurrencies, and NFTs to give power back to …Web3 is the answer to this dilemma. Instead of a Web monopolised by large technology companies, Web3 embraces decentralisation and is being built, operated, and owned by its users. Web3 puts power in the hands of individuals rather than corporations. Before we talk about Web3, let’s explore how we got here.

Topic 2: What is the Metaverse – Dr Herman Myburg , UJ

Topic 3Cutting edge redundancy – The role of VR in the learning space   Andrew Sprawson

The printing press, Radio, Film, VHS, DVD, LMS, LXP, AI, and now VR. The next in a line of new technologies that were expected to revolutionise the education sector. Is the hype justified?
Topic 4: What is the real Working Metaverse – Mic Balkind

Panel Discussion

12:15 - 13:00

An Introduction of AI video 4Min

Topic 1: What is AI you have it wrong – Prof Johan Steyn
Artificial Intelligence and Automation thought leader. 

Topic 2: Prof Manoj Chiba speaks on statistics, predictive analytics, digitisation, intersection of business, society and technology, artificial intelligence and r innovation and design.

  1. Changing tech landscape with a focus on the Big Data
  2. AI – this specifically around ChatGPT through the application of Generative Adversarial Networks (GAN). This one has set some waves through the AI community.

Topic 3: X-ray – Andrei Migatchev, Envision IT
How AI Reads X-RAYs, AI that is actually adding value to society.

Panel Discussion

13:00 - 13:40

An Introduction of VR video 4 min

Topic 1: Spatial Computing (AR/VR/MR) Augmented (AR), Virtual (VR), and Mixed Reality (MR) – Gerald Ferreira, Founder of Virtual Reality Pty Ltd

We look forward to the technological building blocks which will enhance virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences. We invite researchers and engineers from academia and industry to present and discuss recent developments in this rapidly advancing field.

Topic 2 – AR and the Metaverse my view – Mbangiso “Baso” Mabaso

How these domains intersect and unfold over time is still very much in the early stages. What is clear, however, is that the “on-ramp” or gateways into the Metaverse starts with the ability to perceive the physical and digital worlds simultaneously. Many technologies and devices are needed to enable the true immersion and first and foremost is the ability to overlay the digital domain onto the physical space. In this talk we will discuss these aspects and delve deeply into near-to-eye display technologies that allows users to coexist in the physical and digital domains.

Topic 3 – Hololens Glasses – Sibusiso Tyatya

We look at the Hololens technology from Microsoft.. A look at some of the newest wearable AR solutions and use cases under development.

Panel Discussion

An Introduction of Gamification
Video – 5min

Topic 1: Gamification
Adding game mechanics into non game environments, like a website, online community, learning management system or business’ intranet to increase participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact. Gamification is the strategic attempt to enhance systems, services, organisations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users.

Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords: Users: e.g., Engagement, experience, user types

Topic 2:
Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay

Topic 3:
Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance

Topic 4:  Esports, Rage, Nag etc – Michael James

Topic 5:  Education – Prof Lomé Koekemoer
e.g., Gamification in education, serious games, game-based learning, games & math Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media. Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms

Panel Discussion

13:40 - 14:30

 Video – 5min

Axie Infinity – Xavier Rousseau Olivier 

Axie and Sandbox  is a game universe filled with fascinating creatures, Axies, that players can collect as pets. Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. The universe has a player-owned economy where players can truly own, buy, sell, and trade resources they earn in the game through skilled-gameplay and contributions to the ecosystem. There are and will be many varied games experiences for Axies. Many of them will have players compete with each other using complex strategies and tactics to attain top rankings or be rewarded with coveted resources. Others will have them complete quests, defeat bosses, and unlock in-depth storylines

Games for Impact, State of focus of Game Development. –  Keith Jones

Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
Toys & Play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay

MindCraft Game or an Educational Tool – Vivian Ladner
The Perception that Mindcraft can be deployed as an educational tool exists?

My Journey to becoming a Game Developer – Mathew Cresswell

I am a Game Developer – Homolang Marule
Gamification in education, serious games, game-based learning, games & math media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media. Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms.

How to make a career in Gaming – SuperDave

Braintree Gaming, Gaming and how I made a career for myself in Gaming

Panel Discussion

14:30 - 15:10

Topic 1 :An Introduction to Crypto1:  Introduction to Crypto – Steven Boykey Sidley

Co-author of Beyond Bitcoin: Decentralised Finance and the End of Banks (with Simon Dingle).

Topic 2: Crypto –  Brandon Topham

An overview on Regulations risks and tax liabilities.

Topic 3: Disruptive Thinking  Blockchain and Cryptocurrency – Rudi Kruger

Topic 4: Art and NFTs , making money from my art  – Reese Swanepoel 


15:10 - 15:30

An Introduction to Cyber SecurityTopic 1: Cyber threats & Mobile devices – Macleod Burril

Topic 2: Protecting you or your business against fraudulent transactions – Sarel Lambrecht , PhiShield

In today’s digital age, the risk of becoming a victim of cybercrime is fast becoming a reality for many.


15:30 - 16:00

An Introduction to IOT

Topic 1:  Helium – Chris Viveiros, Technical director of Otto Wireless Solutions

Save me the bother by going full-on crypto-crusader on a Helium buzz. I urge you to read his article, where he goes into minute detail about his testing methodology and results, including pitfalls such as a clone of his gateway operating out of Croatia. It’s a thoroughly good read and well worth your time. Also, Massive Chocolate Koala. And Striped Basil Crocodile. I shan’t elaborate but leave that dangling as a cryptic enticement to read the article.

Topic 2: IOT learning Centers to Big Data – Jaco Kleynhans

Topic 3: Lorna and tracking my luggage – Quintin Daffarn, IoT UC-Wireless
IoT architecture with 5G and beyond networks and multiple access IoT access networks and network back haul with 5G and beyond.